00001
00002
00003
00004 #ifndef EXIT_FAILURE
00005 #define EXIT_FAILURE 1
00006 #define EXIT_SUCCESS (!(EXIT_FAILURE))
00007 #endif
00008
00009 #define INPUTBUFLEN 80
00010
00011 typedef int boolean;
00012 #define FALSE (0)
00013 #define TRUE (!FALSE)
00014
00015 #define MAXOBJ 123
00016 #define MAXLOC 248
00017 #define WORDSIZE 20
00018 #define MAXMSG 408
00019 #define HNTMAX 18
00020 #define HNTMIN 7
00021
00022 #define MAXWORDS 25
00023 #define MAXITEMS 45
00024
00025 #define CLASS(word) ((word)<0 ? -((-(word)) / 1000) : (word) / 1000)
00026 #define VAL(word) ((word)<0 ? -((-(word)) % 1000) : (word) % 1000)
00027 #define MAXTRAV (23+1)
00028
00029 #define DWARFMAX 6
00030 #define MAXDIE 3
00031 #define MAXTRS 79
00032
00033 #define Y2 33
00034
00035
00036
00037 #define ANVIL 91
00038 #define AXE 28
00039 #define BATTERIES 39
00040 #define BEAR 35
00041 #define BEES 87
00042 #define BILLBD 116
00043 #define BIRD 101
00044 #define BOAT 48
00045 #define BOOK 110
00046 #define BOOK2 BOOK + 1
00047 #define BOOTH 93
00048 #define BOTTLE 20
00049 #define BRUSH 114
00050 #define CAGE 4
00051 #define CAKES 107
00052 #define CARVNG 115
00053 #define CASK 71
00054 #define CHAIN 64
00055 #define CHASM 21
00056 #define CHASM2 CHASM + 1
00057 #define CHEST 55
00058 #define CLAM 14
00059 #define CLOAK 47
00060 #define COINS 54
00061 #define CROWN 66
00062 #define DOG 98
00063 #define DOOR 41
00064 #define DRAGON 31
00065 #define DWARF 17
00066 #define EGGS 56
00067 #define EMERALD 59
00068 #define FISSURE 12
00069 #define FLOWER 46
00070 #define FLY 69
00071 #define FOOD 19
00072 #define GNOME 105
00073 #define GRAIL 70
00074 #define GRATE 3
00075 #define HIVE 97
00076 #define HONEY 96
00077 #define HORN 52
00078 #define JEWELS 53
00079 #define KEYS 102
00080 #define KNIFE 18
00081 #define LAMP 2
00082 #define LYRE 68
00083 #define MAGAZINE 16
00084 #define MESSAGE 36
00085 #define MIRROR 23
00086 #define MUSHRM 106
00087 #define NUGGET 50
00088 #define OIL 83
00089 #define OIL2 OIL + 1
00090 #define OYSTER 15
00091 #define PLAGUE 125
00092 #define PEARL 61
00093 #define PHONE 94
00094 #define PILLOW 10
00095 #define PLANT 24
00096 #define PLANT2 PLANT + 1
00097 #define POLE 9
00098 #define POSTER 113
00099 #define PYRAMID 60
00100 #define RADIUM 119
00101 #define RING 72
00102 #define ROCKS 92
00103 #define ROD 5
00104 #define ROD2 ROD + 1
00105 #define RUG 62
00106 #define SAFE 112
00107 #define SAPPHIRE 69
00108 #define SHIELD 118
00109 #define SHOES 67
00110 #define SKEY 90
00111 #define SLUGS 95
00112 #define SNAKE 11
00113 #define SPHERE 120
00114 #define SPICES 63
00115 #define SPIDER 121
00116 #define STEPS 7
00117 #define STICKS 49
00118 #define SWORD 65
00119 #define TABLET 13
00120 #define TDOOR 42
00121 #define TDOOR2 TDOOR + 1
00122 #define PDOOR TDOOR2 + 1
00123 #define TRIDENT 57
00124 #define TROLL 33
00125 #define TROLL2 TROLL + 1
00126 #define VASE 58
00127 #define VEND 38
00128 #define WALL 88
00129 #define WALL2 WALL + 1
00130 #define WATER 81
00131 #define WATER2 WATER + 1
00132 #define WINE 85
00133 #define WINE2 WINE + 1
00134 #define WUMPUS 99
00135
00136
00137
00138
00139 #define BACK 8
00140 #define CAVE 67
00141 #define DEPRESSION 63
00142 #define ENTRANCE 64
00143 #define EXIT 11
00144 #define NULLX 21
00145
00146
00147
00148
00149 #define TAKE 1
00150 #define DROP 2
00151 #define SAY 3
00152 #define OPEN 4
00153 #define NOTHING 5
00154 #define CLOSE 6
00155 #define ON 7
00156 #define OFF 8
00157 #define WAVE 9
00158 #define CALM 10
00159 #define WALK 11
00160 #define KILL 12
00161 #define POUR 13
00162 #define EAT 14
00163 #define DRINK 15
00164 #define RUB 16
00165 #define THROW 17
00166 #define QUIT 18
00167 #define FIND 19
00168 #define INVENTORY 20
00169 #define FEED 21
00170 #define FILL 22
00171 #define BLAST 23
00172 #define SCORE 24
00173 #define FOO 25
00174 #define BRIEF 26
00175 #define READ 27
00176 #define BREAK 28
00177 #define WAKE 29
00178 #define SUSPEND 30
00179 #define RESTORE 31
00180 #define YANK 32
00181 #define WEAR 33
00182 #define HIT 34
00183 #define ANSWER 35
00184 #define BLOW 36
00185 #define LEAVE 37
00186 #define YELL 38
00187 #define DIAL 39
00188 #define PLAY 40
00189 #define PICK 41
00190 #define PUT 42
00191 #define TURN 43
00192 #define GET 44
00193 #define INSRT 45
00194 #define REMOVE 46
00195 #define BURN 47
00196 #define GRIPE 48
00197 #define LOCK 49
00198 #define UNLOCK 50
00199 #define HEALTH 51
00200 #define LOOK 52
00201 #define COMBO 53
00202 #define SWEEP 54
00203 #define TERSE 55
00204 #define WIZ 56
00205 #define MAP 57
00206 #define GATE 58
00207 #define PIRLOC 59
00208
00209 #define GO 11
00210 #define SHUT 6
00211 #define LOG 33
00212
00213 #define MOTION 0
00214 #define NOUN 1
00215 #define ACTION 2
00216 #define MISC 3
00217 #define PREPOSITION 4
00218 #define ADJACTIVE 5
00219 #define CONJUNCTION 6
00220
00221
00222
00223
00224
00225 #define PREPAT 9
00226 #define PREPDN 8
00227 #define PREPIN 1
00228 #define PREPFR 5
00229 #define PREPOF 6
00230 #define PREPOFF 6
00231 #define PREPON 2
00232
00233
00234
00235
00236 #define LIGHT 1
00237 #define WATOIL 2
00238 #define LIQUID 4
00239 #define NOPIRAT 16
00240
00241
00242 #define OPENBT 2
00243 #define LOCKBT 4
00244 #define BURNBT 6
00245 #define DEADBT 10
00246 #define WEARBT 12
00247
00248
00249
00250 struct wac {
00251 char *aword;
00252 int acode;
00253 };
00254
00255 struct trav {
00256 int tdest;
00257 int tverb;
00258 int tcond;
00259 };
00260
00261
00262
00263
00264
00265 #if defined(HAS_STDC) ? (HAS_STDC) : (__STDC__)
00266 #undef HAS_STDC
00267 #define HAS_STDC 1
00268 #define _PROTOTYPE(function, params) function params
00269 #define _CONST const
00270 #else
00271 #define _PROTOTYPE(function, params) function ()
00272 #define _CONST
00273 #endif
00274
00275
00276
00277 _PROTOTYPE(void saveadv, (char *username));
00278 _PROTOTYPE(void restore, (char *username));
00279
00280
00281
00282 _PROTOTYPE(void initialize, (void));
00283
00284
00285
00286 _PROTOTYPE(int yes, (int msg1, int msg2, int msg3));
00287 _PROTOTYPE(void rspeak, (int msg));
00288 _PROTOTYPE(void pspeak, (int item, int state));
00289 _PROTOTYPE(void desclg, (int loc));
00290 _PROTOTYPE(void descsh, (int loc));
00291
00292
00293
00294 _PROTOTYPE(int english, (void));
00295 _PROTOTYPE(int analyze, (char *word, int *type, int *value));
00296
00297
00298
00299 _PROTOTYPE(void itverb, (void));
00300 _PROTOTYPE(void ivblast, (void));
00301 _PROTOTYPE(void ivlook, (void));
00302
00303
00304
00305 _PROTOTYPE(void turn, (void));
00306 _PROTOTYPE(void describe, (void));
00307 _PROTOTYPE(void descitem, (void));
00308 _PROTOTYPE(void dwarfend, (void));
00309 _PROTOTYPE(void normend, (void));
00310 _PROTOTYPE(void score, (int));
00311 _PROTOTYPE(void death, (void));
00312 _PROTOTYPE(char *probj, (void));
00313 _PROTOTYPE(void trobj, (void));
00314 _PROTOTYPE(void dwarves, (void));
00315 _PROTOTYPE(void dopirate, (void));
00316 _PROTOTYPE(int stimer, (void));
00317
00318
00319
00320 _PROTOTYPE(void trverb, (void));
00321 _PROTOTYPE(void vtake, (void));
00322 _PROTOTYPE(void vdrop, (void));
00323 _PROTOTYPE(void vopen, (void));
00324 _PROTOTYPE(void vsay, (void));
00325 _PROTOTYPE(void von, (void));
00326 _PROTOTYPE(void voff, (void));
00327 _PROTOTYPE(void vwave, (void));
00328 _PROTOTYPE(void vkill, (void));
00329 _PROTOTYPE(void vpour, (void));
00330 _PROTOTYPE(void veat, (void));
00331 _PROTOTYPE(void vdrink, (void));
00332 _PROTOTYPE(void vthrow, (void));
00333 _PROTOTYPE(void vfind, (void));
00334 _PROTOTYPE(void vfill, (void));
00335 _PROTOTYPE(void vfeed, (void));
00336 _PROTOTYPE(void vread, (void));
00337 _PROTOTYPE(void vbreak, (void));
00338 _PROTOTYPE(void vwake, (void));
00339 _PROTOTYPE(void actspk, (int verb));
00340 _PROTOTYPE(void vyank, (void));
00341 _PROTOTYPE(void vwear, (void));
00342 _PROTOTYPE(void vlock, (void));
00343 _PROTOTYPE(void vunlock, (void));
00344 _PROTOTYPE(void vclose, (void));
00345
00346
00347
00348 _PROTOTYPE(boolean ajar, (int));
00349 _PROTOTYPE(boolean at, (int item));
00350 _PROTOTYPE(boolean athand, (int));
00351 _PROTOTYPE(void bitoff, (int, int));
00352 _PROTOTYPE(void biton, (int, int));
00353 _PROTOTYPE(boolean bitset, (long, int));
00354 _PROTOTYPE(boolean blind, (void));
00355 _PROTOTYPE(int burden, (int));
00356 _PROTOTYPE(void carry, (int obj, int where));
00357 _PROTOTYPE(int confuz, (void));
00358 _PROTOTYPE(boolean dark, (void));
00359 _PROTOTYPE(boolean dcheck, (void));
00360 _PROTOTYPE(boolean dead, (int));
00361 _PROTOTYPE(void drop, (int obj, int where));
00362 _PROTOTYPE(void destroy, (int obj));
00363 _PROTOTYPE(boolean edible, (int));
00364 _PROTOTYPE(boolean enclosed, (int));
00365 _PROTOTYPE(void extract, (int));
00366 _PROTOTYPE(boolean forced, (int atloc));
00367 _PROTOTYPE(boolean here, (int item));
00368 _PROTOTYPE(boolean hinged, (int));
00369 _PROTOTYPE(boolean holding, (int));
00370 _PROTOTYPE(void insert, (int, int));
00371 _PROTOTYPE(boolean inside, (int));
00372 _PROTOTYPE(void juggle, (int loc));
00373 _PROTOTYPE(int liq, (int));
00374 _PROTOTYPE(int liqloc, (int loc));
00375 _PROTOTYPE(int liq2, (int pbottle));
00376 _PROTOTYPE(boolean living, (int));
00377 _PROTOTYPE(boolean locked, (int));
00378 _PROTOTYPE(boolean locks, (int));
00379 _PROTOTYPE(void lookin, (int));
00380 _PROTOTYPE(void move, (int obj, int where));
00381 _PROTOTYPE(int noway, (void));
00382 _PROTOTYPE(boolean opaque, (int));
00383 _PROTOTYPE(boolean outside, (int));
00384 _PROTOTYPE(boolean pct, (int x));
00385 _PROTOTYPE(boolean plural, (int));
00386 _PROTOTYPE(boolean portal, (int));
00387 _PROTOTYPE(boolean printed, (int));
00388 _PROTOTYPE(int put, (int obj, int where, int pval));
00389 _PROTOTYPE(int ranz, (int));
00390 _PROTOTYPE(boolean small, (int));
00391 _PROTOTYPE(boolean toting, (int item));
00392 _PROTOTYPE(boolean treasr, (int));
00393 _PROTOTYPE(boolean vessel, (int));
00394 _PROTOTYPE(boolean wearng, (int));
00395 _PROTOTYPE(boolean worn, (int));
00396 _PROTOTYPE(void bug, (unsigned int n));
00397 _PROTOTYPE(char *ask, (char *prompt, char *buf, int buflen));
00398 _PROTOTYPE(void panic, (char *msg, boolean save));
00399
00400
00401 _PROTOTYPE(void domove, (void));
00402 _PROTOTYPE(void gettrav, (int loc, struct trav *travel));
00403
00404
00405 _PROTOTYPE(int vocab, (char *word, int val));